I was responsible for the natural palette seen through the journey of Destiny 2: The Final Shape. In the earlier sections, the mood is light and the lands are verdant. In this section of the game the ordinary is becoming the uncanny, and there are several hints at surreal elements also shown in this gallery. Additionally I created a 5-phase progression of overgrowth in the Trophy Hall area, seen here in video.
I was responsible for creating the models, shaders, and textures for all of these individual assets. World Art contributions by Julio Juarez, Omar Mazin, and Frank Robbins.