During the development of The Final Shape, many surreal explorations were made to aid the game concept of "indexing". While some of these explorations made it into the shipped title, some of these didn't quite sell the narrative we were going for or didn't make the game for other reasons. Here is a gallery of the palette ideas I helped explore during the development of The Final Shape.
Some models by Sid Moye and Markel Carter. Some World Art by Julio Juarez and Chuy Salinas.