The Witch Queen Swamp Water

I really enjoyed creating the water surfaces in Savathûn's Throneworld. This was the first time using Destiny 2's new water surface tech, which allows for players and projectiles to interact with the surface treatment. Working with VFX and Tech Art, we created algae and mud surfaces that could be deformed (see video).
Contributors - World Art by Tyson Allen, Frank Robbins, Ian Melinn, and Kyoungche Kim | VFX by Justin Hayward | Skies by Mark Goldsworthy | Lighting by Mike Poe

Player interaction with algae and mud layers

Early water mood exploration