Last year I worked with fellow artist Anthony Pitts to reprise the Cosmodrome destination from Destiny 1. Our tech and standards had evolved for Destiny 2, and a lot of reworking of assets was in order to bring the destination forward. I was responsible for final quality of all textures, shaders, and models.
Additionally, along with each artist adding a new Lost Sector, we reworked the set dressing of the natural elements (such as terrain, grasses, and boulders), in order to sell the seasonal change from Winter to Summer. Lighting rework by Mike Poe and Skybox work by Mark Goldsworthy.