Here's a look at the rock formation models I created for Destiny 2: Lightfall. The world of Neomuna features a start and harsh landscape with rocks carved out of diamond sand. I used Substance Designer to create the diamond and wind swept sand materials, and sculpted most of the rocks in 3dcoat using voxels to pull off the specific shape language.
Most of these shots are from my prototype map which I use to develop the look dev on these types of assets. Scroll down for a couple texture breakdowns.